AR and VR presents huge potential for construction industry, but businesses slow to adopt

Substitutional reality is being used more frequently and deliberately in the construction industry, according to data and analytics firm GlobalData, but corporate adoption remains lagging.

According to GlobalData, the construction industry is slowly shifting from a long-standing wait attitude to adopting digital technology to improve the entire project lifecycle from conceptual design to construction.

Given these developments, alternative reality technologies such as Augmented Reality (AR) and Virtual Reality (VR) are increasingly finding use cases to improve the accuracy, efficiency, and safety of construction projects. Analysts say.

Venkata Naveen, Senior Disruptive Technology Analyst at GlobalData, said: “Alternative reality technology has been used for many years in the gaming and entertainment industry, but it has begun to wave construction by integrating field digital and physical views to address different bottlenecks.

“The demand for on-time project completion on time allows construction companies to leverage AR and VR technologies to save time, reduce errors, prevent redo, and generate long-term return on investment. I did. “

However, barriers to entry still exist, and construction companies are still behind in adopting and investing in technology development.

Naveen said: “AR and VR technologies, despite their great potential, have yet to reach widespread use in the construction industry.

“Important concerns such as long-term wearing of bulky AR headsets, sensitivity to harsh field environments, and lack of low-latency internet connectivity are hampering mass adoption of technology.

“AR and VR continue to mature and can be combined with 5G and artificial intelligence to become an irreplaceable asset for the construction industry.”

GlobalData’s Disruptor Intelligence Center Digital Solutions Map in Construction reveals different AR and VR use cases across the construction industry’s value chain.

This includes real-world examples of AR and VR around the world.

Virtual collaboration design and engineering: Boston-based Suffolk Construction has partnered with New York VR startup InsiteVR to help engineering teams virtually meet, coordinate, plan, and resolve issues, regardless of geographic location.

Users can join the platform from a desktop wearing a VR headset to review the project design, identify issues and make changes. All of this is done within the virtual environment.

Project planning design and engineering: London startup XYZ Reality has developed a helmet-mounted device that combines augmented reality with building information modeling (BIM) to allow contractors to visualize structures. This eliminates the need for a physical floor plan.

This makes BIM more accurate and allows engineers to identify whether an ongoing construction project follows the original model and identify errors in real time.

4D modeling and visualization design and engineering: Bentley Systems, a Pennsylvania-based infrastructure and engineering software provider, has announced SYNCHRO XR, a mixed reality solution for 4D modeling and visualization of construction projects.

Microsoft HoloLens allows contractors and engineers to roam and interact with digital models with intuitive gestures.

The model helps contractors flag potential errors in project design and visualize construction schedules.

Structure of smart glasses: Balfour Beatty, a UK multinational infrastructure group, has implemented Vuzix Blade smart AR glasses on one of its construction sites in the United States, and information from stakeholders on a project that has lost access to the site due to the COVID-19 outbreak. Assisted Request for Information (RFI).

Site administrators can walk around the project site wearing Vuzix smart glasses, and clients can remotely view the progress of the project.

Building virtual guidance: Australian tech startup Fologram has unveiled an app that integrates a digital construction model with a real-world site to easily lay bricks in complex patterns.

The app takes data from computer-aided design (CAD) software such as Rhino, converts it to digital instructions, and projects it onto Microsoft’s HoloLens heads-up display. Wearing a headset allows the mason to virtually see exactly where to place each brick.

AR and VR presents huge potential for construction industry, but businesses slow to adopt Source link AR and VR presents huge potential for construction industry, but businesses slow to adopt

Back to top button